"Forged in the darkest apocalyptic timelines, the Doom-Z machines are relentless, self-replicating engines of destruction. Driven by a grim, overriding directive to adapt and conquer, they assimilate the shattered remnants of fallen allies to fortify their own armor. What appears as a metallic graveyard is merely a dormant assembly line; when activated, they rise from the scrap in an unending wave, ensuring that the march of the Machine Paradigm never halts."
Artmage Academic Arcane Arts Acropolis
I · The Acropolis
At the heart of the Artmages' artistic magic stands the Acropolis academy.
There, students like Graflare, Litera, Finmel, and Medius train under the silent blessing of their Power Patron, Nerva.
At the succession ceremony, Finmel was about to be chosen as the next successor.
In a Theorealize vision, Medius foresaw that the ceremony would be attacked.
The DoomZ raided the ceremony, and the academy's peace was violently shattered.
Medius threw himself between Finmel and the raiders and was gravely wounded. At that moment the Power Patron spoke to him.
Made a pseudo-successor and granted Nerva's power, Medius rose as Artmage Diactorus to protect his friends.
The raiders were the DoomZ, the assault squadron of the Thunderclap Empire D.O.O.M.D.U.R.G., led by Drastea: successor of the Imprisoned God Jupiter, and Graflare's own elder brother.
Graflare, once a DoomZ himself, arrived with a stolen mass-produced DoomZ system, but Medius foresaw him going berserk with it.
Medius took the system into himself instead and became DoomZ Break - Diactorus. Together, he and Graflare brought down Drastea's final form, Drastrius.
As Drastrius began to self-destruct, Litera's transportation magic carried everyone to her homeland, Oratorio Garden. There a corrupted ritual turned the forest's Grand Spirit into a rampaging monster.
To protect the unconscious Medius, Finmel made a temporary contract with Nerva's Power Patron Beast, becoming Artmage Non-Finito.
In the chaos, Junora's Power Patron Spirit opened the three sealed portals hidden in Medius's mind. Nerva, Jupiter and Junora poured into him at once, and the unstable merged god Vidolium the Unstable Power Patron of Unity took his body, unleashing the Power Patron Shades.
Artmage, D.O.O.M.D.U.R.G. and Oratorio Garden called a truce and rallied around Finmel, Graflare (now DoomZ XIII Over - Graflareio, in armor that carries Drastea's consciousness) and Litera (now Elfnote Regina), with a single goal: save Medius.
Finmel reached Medius deep inside Vidolium and chose to share the burden of his fate as the Gatekeeper. As the Purification Power Patron, she carried him back out as Theorealized Medius.
Together, Finmel and Medius gave birth to a new Power Patron, Mediclius the Extraordinary Power Patron, and armed with the purest art, "Ars Magna", leapt into the final battle.
Who's who
Upcoming in the TCG: Theorealized Medius, Ars Magna "Citrinitas", Ars Magna the
Corruption and the Purification and Mediclius the Extraordinary Power Patron release in
Beyond the Brave on 8 October 2026. They have been legal in the OCG since
18 July 2026.
What
Beyond the Brave changes for Doom-Z
Beyond the Brave prints no new DoomZ card. Its Medius cards reach Doom-Z through
Power Patron DoomZ, Jupredo and the Diactorus name, and one of them is always treated as a DoomZ
card. This tab covers what each card does for Doom-Z and which Doom-Z effects it counts for. The
three new lines are in the combo simulator below the tabs.
Consistency
Ars Magna "Citrinitas" is a DoomZ card that searches Medius, and Doom-Z's own searchers can
find it. That puts Medius the Pure one search away from the Doom-Z core.
Reach
Theorealized Medius and Theorealize Past Lull bring out Medius the Pure and DoomZ Break -
Diactorus without a Normal Summon, starting from Jupredo in the Pendulum Zone.
Payoff
On a turn without DoomZ Raiders, the Xyz Monsters you make can become Mediclius the
Extraordinary Power Patron, a Link-3 that ignores your opponent's activated effects.
The four
cards
Card text is the official TCG wording. Pick a card to see what it does for a
Doom-Z deck.
Ars Magna "Citrinitas"
Ars Magna "Citrinitas"
Starter · counts as DoomZ
Continuous Spell
Beyond the Brave · 8 Oct 2026
(This card is always treated as an "Artmage", "DoomZ", and "Elfnote" card.)
While you control a "Power Patron" Link Monster, you can activate the effects of monsters
you control with "Ars Magna" in their original names, as Quick Effects. Once, while this
card is face-up on the field, during your Main Phase: You can add 1 "Medius" or "Ars
Magna" monster from your Deck to your hand. You can only use this effect of "Ars Magna
"Citrinitas"" once per turn.
For Doom-Z
It is a DoomZ card everywhere, even while its effects are negated (Konami's FAQ).
Drastea can target it, Raiders and Diactorus can destroy it, and DoomZ Change can
destroy it straight from the Deck.
Doom-Z's searchers can find it. Power Patron DoomZ adds any DoomZ card when it is
destroyed, Graflareio and a Jupredo that goes face-up to the Extra Deck add a DoomZ
Spell/Trap, and Elara Sets one.
Its search adds Medius the Pure, whose summon calls Power Patron DoomZ. On its own,
Citrinitas becomes Diactorus and a ready Drastea (line 2).
While face-up, it is the DoomZ card Theorealize Past Lull needs.
Each copy searches once, and only while it stays face-up. After that, spend
it as the card Drastea or Raiders destroys.
Theorealized Medius
Theorealized Medius
Extender · calls Diactorus
Level 4 · DARK · Fairy · 1800 / 1800
Beyond the Brave · 8 Oct 2026
(This card is always treated as a "Power Patron" card.)
If a "Power Patron" card is on the field: You can Special Summon this card from your
hand, then you can add 1 "Theorealize" Spell/Trap from your Deck to your hand. If a
monster is banished face-up (except during the Damage Step): You can activate 1 of these
effects;
● Add 1 "Ars Magna" card from your Deck to your hand. ● Banish this card,
and if you do, Special Summon 1 "Diactorus" monster from your Extra Deck.
You can only use each effect of "Theorealized Medius" once per turn.
For Doom-Z
It needs a Power Patron card already on the field: Power Patron DoomZ, Jupiter, or
Jupredo in the Pendulum Zone.
It adds Theorealize Past Lull, which Special Summons Medius the Pure from the Deck while
you control a DoomZ card. With Jupredo in the Pendulum Zone that is two cards and no
Normal Summon (line 3).
Medius the Pure can add it or Special Summon it from the Deck, because it is always
treated as a Power Patron card. It only adds a Theorealize card when it summons itself
from the hand.
After any monster is banished face-up, by either player, it can banish itself to call
DoomZ Break - Diactorus, whose "if Special Summoned" effect destroys a DoomZ card and
then a monster. It can do this on your opponent's turn.
The Diactorus it calls has no materials, so Diactorus's Equip Spell effect
never triggers. Diactorus's destroy effect is once per turn by name, so a second Diactorus
that turn does nothing when it arrives. Doom-Z rarely banishes a monster face-up by itself.
The Ars Magna hand costs do, and so does a Medius the Pure that revived itself and then
leaves the field.
Ars Magna the Corruption and the Purification
Ars Magna the Corruption and the Purification
Searcher · Level 8 body
Level 8 · WIND · Dragon · 1000 / 2100
Beyond the Brave · 8 Oct 2026
You can banish this card from your hand; add 1 "Ars Magna" Spell/Trap from your Deck to
your hand, also until the end of the next turn, the first three times each "Power
Patron" Link Monster you control would be destroyed by battle, it is not destroyed. If
an Xyz or Link Monster(s) is Special Summoned, while this card is banished (except
during the Damage Step): You can Special Summon this card. You can target Spells/Traps
on the field, up to the number of "Power Patron" Link Monsters you control; banish them.
You can only use each effect of "Ars Magna the Corruption and the Purification" once per
turn.
For Doom-Z
Banish it from your hand to add Citrinitas. It comes back the next time you Special
Summon an Xyz Monster, and Drastea, Elara, Amalthe and Power Patron DoomZ all do that.
Back on the field it is a Level 8 Effect Monster. If Power Patron DoomZ's effect is still
unused, it can make DoomZ XII End - Drastrius from it. That counts as an Xyz Summon, so
Drastrius still equips a monster when it arrives.
Banishing it from your hand is a face-up banish, the trigger Theorealized Medius waits
for.
It is a spare body for Mediclius's Link Materials (line 4).
Its last effect and its battle protection only work with Power Patron Link
Monsters. On a Raiders turn you can't make one, so it is just a Level 8 body.
Mediclius the Extraordinary Power Patron
Mediclius the Extraordinary Power Patron
Finisher
Link-3 · WATER · Fairy · 3000 ATK
Arrows: bottom-left, bottom, bottom-right
Beyond the Brave · 8 Oct 2026
2+ monsters, including a Fusion, Synchro, Xyz, or Link Monster
Gains these effects based on the number of monsters it points to.
● 1+: Once per turn, during your Main Phase: You can negate the effects of all
face-up monsters your opponent currently controls, also until the end of this turn,
their ATK become halved. ● 2+: Unaffected by your opponent's activated
effects. ● 3: Once per opponent's turn (Quick Effect): You can banish this
card, also all cards your opponent controls.
For Doom-Z
It needs an Xyz Monster among 2+ materials, and every Doom-Z Xyz Monster qualifies.
DoomZ Break - Diactorus plus two more monsters makes it.
All three arrows point down, so whatever you leave below it keeps it switched on. In
line 4 that is Drastea with D.O.O.M.D.U.R.G. and a second
Medius the Pure.
Theorealize Past Lull fills a zone it points to: Medius the Pure from the Deck on the
same turn, or a Fusion, Synchro or Xyz Monster from the GY on a later turn.
It is a Link Monster, so you can't summon it on a turn you used the first effect of
DoomZ Raiders, or while Power Patron DoomZ is face-up as a monster. When the
monsters it points to leave, it loses those effects.
Does it
count?
Doom-Z effects ask for a "DoomZ" card, a "DoomZ" monster, a Power Patron card or an
Effect Monster with a Level. Pick a Beyond the Brave card to see which of those effects it
satisfies.
Ars Magna "Citrinitas" satisfies 7 of these 13 effects.
Yes
DoomZ XII Zero - Drastea"target 1 "DoomZ" card you control; destroy it"Yes, while it is face-up. Once its search is used, it is the natural card to destroy.
Yes
DoomZ Raiders"destroy 1 other "DoomZ" card in your hand or face-up field"Yes, from your hand or face-up on the field.
Yes
DoomZ Break - Diactorus"destroy 1 "DoomZ" card in your hand or face-up field"Yes, from your hand or face-up on the field.
Yes
DoomZ Change"Destroy 1 "DoomZ" card in your hand, Deck, or face-up field"Yes, even from the Deck. If DoomZ Change is destroyed later, its GY effect can add Citrinitas back.
Yes
Power Patron DoomZ, once destroyed"add 1 "DoomZ" card from your Deck to your hand"Yes. The search can find your starter.
Yes
Elara, Graflareio, Jupredo"1 "DoomZ" Spell/Trap from your Deck"Yes. It is a DoomZ Continuous Spell: Graflareio and Jupredo add it, and Elara can Set it. You can activate a Set Continuous Spell the same turn.
No
Power Patron DoomZ"target 1 other Effect Monster you control", then an Xyz with a Rank equal to its LevelNo. It is a Spell.
No
Amalthe, Raiders, Jupiter, A.D.R.A.S.T.E.I.A."1 "DoomZ" monster"No. It is a DoomZ card, not a DoomZ monster.
No
DoomZ Destruction"Target 1 "DoomZ" Xyz Monster you control"No. It isn't a monster.
Yes
Theorealize Past Lull"If you control an "Artmage", "DoomZ", or "Elfnote" card"Yes, while it is face-up. It also counts as an Artmage and an Elfnote card.
No
Theorealized Medius"If a "Power Patron" card is on the field"No. It isn't a Power Patron card.
No
Medius the Pure"1 "Power Patron" monster from your Deck"No. It is a Spell.
No
Ars Magna "Citrinitas""While you control a "Power Patron" Link Monster"This is its own clause.
Extra Deck locks
Mediclius and Purification Power Patron are Link Monsters, so the Xyz-only locks
decide which turns can end on them.
Who limits your Extra Deck, and for how long
Card
Only allows
How long
What it stops
Power Patron DoomZ
Xyz Monsters
Only while it is face-up in a Monster Zone. Konami's FAQ calls
it a continuous effect applied there, so the lock ends once its own effect equips it
to the Xyz Monster.
Mediclius, Purification Power Patron, S:P Little Knight
and Artmage Diactorus, until it leaves the Monster Zone
DoomZ Raiders
Xyz Monsters
The rest of the turn once you use its first effect, even
after Raiders leaves the field
The same cards, for the whole turn
Artmage Power Patron, Elfnote Power Patron
Fusion Monsters / Synchro Monsters
The same wording as Power Patron DoomZ's lock
Every Doom-Z Xyz Monster, so they don't share a turn
with Doom-Z
The four Beyond the Brave cards
Anything
—
Nothing. None of them adds an Extra Deck lock.
So choose the turn. Use Raiders for the Xyz floodgate
board (line 3), or skip Raiders and let Power Patron DoomZ equip itself
before you Link Summon (line 4).
Three combo lines
Each line is built from the official card text, one move per step, and plays in the
combo simulator below the tabs as lines 2, 3 and 4. Line 1 there is the original Doom-Z line.
Line 2 · 1 card
Citrinitas finds Medius
Hand
Ars Magna "Citrinitas"
Normal Summon
Medius the Pure
You pass with
DoomZ Break - Diactorus with Medius the Pure attached, and Drastea equipped with
D.O.O.M.D.U.R.G.
On their turn
Drastea becomes DoomZ XII End - Drastrius, which takes a monster when it arrives, then
negates a monster effect and takes another. D.O.O.M.D.U.R.G. keeps it untargetable and
can destroy Diactorus, which then takes an Equip Spell from your Deck.
Citrinitas adds Medius the Pure.
Medius calls Power Patron DoomZ, which makes Diactorus from Medius and equips itself.
Diactorus destroys Power Patron DoomZ, and Power Patron DoomZ adds Drastea.
Drastea destroys Citrinitas and equips D.O.O.M.D.U.R.G. from the Deck.
Line 3 · 2 cards
Jupredo and Theorealized Medius
Hand
Jupredo the Shademachine Power Patron, Theorealized Medius
Normal Summon
Unused
You pass with
Drastea with D.O.O.M.D.U.R.G., Theorealized Medius, DoomZ Raiders face-up, DoomZ
Destruction Set and A.D.R.A.S.T.E.I.A. in the GY.
On their turn
Drastea becomes Drastrius, and Destruction on it stops them adding cards from their Deck.
D.O.O.M.D.U.R.G. can destroy Raiders, so Raiders destroys a monster. Any face-up banish
lets Theorealized Medius call a fresh Diactorus.
Jupredo in the Pendulum Zone lets Theorealized Medius summon itself and add Past Lull.
Past Lull calls Medius the Pure, Medius calls Power Patron DoomZ, and Power Patron
DoomZ makes Diactorus.
Diactorus destroys Jupredo, which adds Raiders from the face-up Extra Deck.
Raiders destroys Power Patron DoomZ: Raiders adds Drastea, Power Patron DoomZ adds
Destruction.
Drastea destroys Diactorus for D.O.O.M.D.U.R.G., and Diactorus sends A.D.R.A.S.T.E.I.A.
to the GY.
Line 4 · 2 cards
Mediclius, no Raiders
Hand
Medius the Pure, Ars Magna the Corruption and the Purification
Normal Summon
Medius the Pure
You pass with
Mediclius in the Extra Monster Zone, pointing at Drastea with D.O.O.M.D.U.R.G. and a
second Medius the Pure. Past Lull is in the GY.
On their turn
Mediclius is unaffected by their activated effects, and battle can't destroy it the first
three times each turn.
Drastea can still become Drastrius. On your next turn Past Lull can revive Diactorus into
Mediclius's third zone.
Medius calls Power Patron DoomZ. The Corruption and the Purification banishes itself for
Citrinitas.
Citrinitas adds Theorealized Medius, which summons itself and adds Past Lull.
Power Patron DoomZ makes Diactorus and equips itself, which ends its lock. The Xyz
Summon brings back the Corruption and the Purification.
Diactorus destroys Power Patron DoomZ for Drastea, and Drastea destroys Citrinitas for
D.O.O.M.D.U.R.G.
Diactorus, the Corruption and the Purification and Theorealized Medius become Mediclius.
Past Lull adds a second monster below it.
Connected
engines
Each family has its own guide on this site. Open a panel for what it adds to
Doom-Z, what Doom-Z gives it back, and where they clash.
Power PatronMedius the Pure, Jupiter, Jupredo and the Link Monsters
Gives Doom-Z
Medius the Pure, a one-card way to Power Patron DoomZ. Jupredo, a DoomZ card in the
Pendulum Zone, whose Terminus, Vidolium and Vidolia package makes a Rank 10.
Mediclius and Purification Power Patron as Link finishers.
Doom-Z gives it
Xyz Material for Mediclius, and a steady supply of destruction: every Power Patron
Pendulum you destroy goes face-up to the Extra Deck and searches.
Where they clash
Power Patron DoomZ and Raiders lock you into Xyz Monsters. Prohibited Power Patron
Portal - Terminus is Limited, and after it only Power Patron monsters can attack
that turn.
TheorealizePast Lull, Theorealized Medius and the Diactorus call
Gives Doom-Z
Past Lull Special Summons Medius the Pure from the Deck while you control any DoomZ
card, and your opponent can't activate cards or effects when it is summoned.
Theorealized Medius adds Past Lull and can later call DoomZ Break - Diactorus.
Doom-Z gives it
The DoomZ card Past Lull asks for, and a Power Patron card for Theorealized Medius:
Power Patron DoomZ, Jupiter or Jupredo.
Where they clash
Past Lull's two effects share one use per turn. The Diactorus call needs a monster
banished face-up, which Doom-Z seldom does on its own.
Ars MagnaCitrinitas and the Corruption and the Purification
Gives Doom-Z
Citrinitas, a DoomZ card that searches Medius. The Corruption and the Purification,
which searches Citrinitas and comes back on your Xyz Summons.
Doom-Z gives it
Xyz Summons to bring the Corruption and the Purification back, and four searchers
that can find Citrinitas: Power Patron DoomZ, Graflareio, Jupredo and Elara.
Where they clash
The rest of the package (the Finite and the Infinite, the Division and the Union,
Philosophorum) needs a Power Patron Link Monster, which a Raiders turn can't make.
ArtmageNerva's Fusion nation and Artmage Diactorus
Gives Doom-Z
A second "Diactorus" monster for Theorealized Medius to call: Artmage Diactorus, a
Fusion Monster. Citrinitas and Past Lull count Artmage cards as well.
Doom-Z gives it
Any DoomZ card meets Past Lull's condition, the same as an Artmage card.
Where they clash
Artmage Power Patron allows only Fusion Monsters, Power Patron DoomZ only Xyz
Monsters. Artmage Vandalism -Assault-, which some deck lists run to add Medius, has
not been released in the TCG.
These counts are our recommendation. Beyond the Brave isn't out in the TCG yet, so
there are no tournament lists to copy.
Adding the Beyond the Brave cards to a Doom-Z list
Card
Copies
Why
Ars Magna "Citrinitas"
2
A one-card starter that Power Patron DoomZ, Graflareio, Jupredo and
Elara can also find. Each copy only searches once.
Medius the Pure
3
Unchanged from current lists. It is what Citrinitas and Past Lull
bring out.
Theorealized Medius
1–2
Dead in hand without a Power Patron card on the field. Run 2 only
alongside Jupredo.
Theorealize Past Lull
1
Theorealized Medius searches it, and it summons Medius the Pure
without your Normal Summon.
Ars Magna the Corruption and the Purification
1
Searches Citrinitas and returns on your Xyz Summons. Only worth it
in a build with the Medius cards.
Mediclius the Extraordinary Power Patron
1(Extra
Deck)
The finisher for turns without Raiders.
To make room, trim the Rank 10 package (Vidolium,
Vidolia, a Terminus) before the core. Keep Amalthe, Elara, Drastea, Power Patron DoomZ,
Raiders, D.O.O.M.D.U.R.G. and DoomZ Destruction as they are.
What stops
it
Before you pass
Ash Blossom on Citrinitas's search or on Medius the Pure's summon effect ends a line
early. Citrinitas still counts as a DoomZ card for Drastea and Raiders afterwards.
Droll & Lock Bird after the first search stops all three lines, since each adds
more than one card from the Deck.
Theorealized Medius does nothing in your hand until a Power Patron card is on the
field.
Medius the Pure's summon effect, Power Patron DoomZ's Xyz effect and Diactorus's destroy
effect each work once per turn by name, so a second copy that turn is only a body.
After you pass
Mediclius keeps its effects only while the monsters below it stay. Removal that doesn't
target, on Drastea or the Medius beside it, drops it below two.
D.O.O.M.D.U.R.G. deals you 500 damage in each Standby Phase while it is equipped to a
monster.
Theorealized Medius only calls Diactorus after a monster is banished face-up. Against a
deck that never banishes, it is a 1800 ATK body.
Competitive Evolution: Chaos Origin
The Chaos Origin expansion (July 2026) introduced Theorealize Past Lull, a spell aimed squarely at DoomZ's oldest weakness: its crippling vulnerability to hand traps on the Normal Summon of Medius the Pure. On paper, it shifts the engine from a fragile Normal Summon dependency to a protected Special Summon initiation. In practice, adoption has been slow — Top 64 lists from the July 2026 European WCQ still run the established DoomZ Change shell untouched, with no copies of Past Lull main, extra, or side.
Chaos Origin Tech: Theorealize Past Lull
Theorealize Past Lull Missing: 36709484
Chaos Origin · Normal Spell · The Protective Hand
Card Text
If you control an "Artmage", "DoomZ", or "Elfnote" card: You can Special Summon 1 "Medius the Pure" from your hand or Deck. Your opponent cannot activate cards or effects when that monster is Special Summoned. You can banish this card from your GY, then target 1 Fusion, Synchro, or Xyz Monster in your GY; Special Summon it to your zone a Link Monster points to. You can only use 1 "Theorealize Past Lull" effect per turn, and only once that turn.
Why It Matters
Summon Shield: Your opponent can't activate cards or effects when Medius is Special Summoned this way, so the summon itself can't be answered.
Free Normal Summon: The engine no longer relies on the Normal Summon, freeing it for extenders or hand-trap bait.
Graveyard Recovery: From the GY, it revives any Fusion, Synchro, or Xyz Monster to a Link Monster's zone — a powerful Turn 3 reload for boss threats.
Tournament Reality Check
Despite the clean interaction, Past Lull has yet to show up in top-level results — Brandan Wilson's Top 64 build at the July 2026 European WCQ ran zero copies across the 40-card main, Extra, and side decks, sticking with the established DoomZ Change shell instead. Part of the issue is textual: Past Lull still requires you to already control an Artmage, DoomZ, or Elfnote card before it does anything, so it protects a Medius play rather than creating one — it's a safety net for an opening you still have to find on your own.
Lore-Mechanic Mirror: The Purification Loop
Past Lull's revival needs a Link Monster, and the Power Patron engine has one built for it: Purification Power Patron, a Link-2 DARK Fairy, adds a "Theorealize" card such as Past Lull when it is Link Summoned while a Power Patron monster is in your GY. Later, banish Past Lull from the GY to revive a fallen DoomZ Xyz Monster into the zone Purification points to. The story behind these cards, from Medius the Pure taking the blow meant for Artmage Finmel onward, is told in the Medius saga on the Artmage page.
The Protected Play Sequence
Opening DoomZ Raiders into Theorealize Past Lull puts Medius the Pure on the field without your Normal Summon, and your opponent can't respond to that summon. Going second, it destroys two of their monsters and leaves Drastea ready to become Drastrius. On paper it's the strongest line the Chaos Origin pool offers — it just hasn't shown up in a Top 64 decklist yet.
DoomZ Raiders Missing: 32442017
1
Establish Presence
Activate DoomZ Raiders and leave its effect unused for now. A face-up DoomZ card is all Past Lull needs, and saving Raiders' effects keeps its Extra Deck lock off and its destruction trigger live.
Theorealize Past Lull Missing: 36709484
2
Protected Initiation
Activate Theorealize Past Lull — controlling Raiders (a DoomZ card) satisfies the condition. Special Summon Medius the Pure directly from the Deck. Your opponent cannot activate cards or effects when it is Special Summoned.
Power Patron DoomZ Missing: 81650695
3
Secure the Engine
Medius's effect Special Summons Power Patron DoomZ (Level 1 WIND Machine) from the Deck. Summon it rather than adding it: its Xyz effect only works from the field.
DoomZ Break - Diactorus Missing: 31010081
4
Execute Xyz Summon
Activate Power Patron DoomZ, targeting Medius the Pure. Xyz Summon DoomZ Break - Diactorus (Rank 4) from the Extra Deck with Medius as material, and Power Patron DoomZ equips itself to it as an Equip Spell.
DoomZ Break - Diactorus Missing: 31010081
5
Chain Destruction
Diactorus destroys the equipped Power Patron DoomZ, then 1 monster your opponent controls. Power Patron DoomZ adds DoomZ XII Zero - Drastea, and Drastea destroys DoomZ Raiders to Special Summon itself with D.O.O.M.D.U.R.G. from the Deck. Raiders hasn't used an effect this turn, so it destroys a second face-up monster — all without spending your Normal Summon.
New Hybrid Architectures
Elfnote DoomZ
Open with the Elfnote Synchro engine to establish an early Synchro body (e.g., Elfnote Seraphim Strelitzia or Crystal Wing). Controlling any Elfnote card immediately satisfies Past Lull's activation condition — transition directly into DoomZ Xyz plays without ever spending your Normal Summon.
Jupredo Pendulum Bridge
Jupredo the Shademachine in the Pendulum Zone is always treated as a DoomZ card, instantly enabling Past Lull. Once it is on the field as a monster, it can banish the top 3 cards of your Deck face-down and destroy itself to Special Summon Jupiter the Power Patron of Destruction (Rank 10, 3500 ATK) from the Extra Deck — eliminating the need for brick-heavy Level 10 main deck monsters entirely.
Link-First Sequencing
The GY recovery effect of Past Lull requires a Link Monster's active arrow pointing to an open zone. Competitive lists resolve S:P Little Knight or I:P Masquerenabefore triggering the DoomZ Xyz locks, preserving the ability to revive boss monsters on subsequent turns.
Turn 3 Boss Reload
After the initial Xyz locks expire, banish Past Lull from the GY to revive Jupiter the Power Patron of Destruction or DoomZ XII End - Drastrius to a Link zone — a game-ending threat that costs zero additional resources beyond a card already spent earlier in the duel.
Additional Chaos Origin Support
Alongside Past Lull, three additional Power Patron cards round out the Chaos Origin support — each reinforcing a different piece of the Theorealize game plan, from graveyard recursion to full-turn protection.
Power Patron Shade of the Final Hour
The Emergency Reclaim
A Normal Trap that Special Summons a Power Patron from hand, a face-up Extra Deck zone, or the graveyard — reclaiming the Power Patron DoomZ that Diactorus destroys in Step 5. It then escalates into a banishing effect based on how many Extra Deck types (Fusion, Synchro, Xyz) you control, up to stripping a random card from the opponent's hand.
Purification Power Patron
The Theorealize Fetch
A Link 2 DARK Fairy that searches a "Theorealize" card such as Past Lull the instant it's Link Summoned, provided a Power Patron already sits in the graveyard. With a second DARK Fairy on board it can also chain straight into another Link Summon as a Quick Effect, extending the line for free.
Prohibitive Power Patron Purview – Vilaea
The Protective Floodgate
A Quick-Play Spell that shows Nerva, Jupiter, and Junora — the three named Power Patron bosses — from your Extra Deck, field, or graveyard to fully shield your Power Patron effects from response that turn. It doubles as an alternate cost, letting you banish itself from the graveyard instead of the top of your Deck.
Competitive Evolution: Blazing Dominion
The release of the Blazing Dominion booster set fundamentally redefined the operational
parameters of the DoomZ ecosystem. Moving past the fragile, linear combo strings of the past,
the archetype has transformed into a highly resilient combo-midrange engine. This newfound Tier
1 viability is predicated on three pivotal additions that create "Nibiru-proof" sequences,
generate sustained asymmetrical advantage, and leverage Life Points as a recursive currency.
The Blazing Trinity
Jupredo the Shademachine Power Patron Missing: 43871165
Jupredo the Shademachine
The Extra Deck Bridge
A Level 10 Pendulum that bypasses Xyz
requirements. By banishing the top 3 cards of your Deck face-down, it Special Summons the terminal boss,
Jupiter, directly from the Extra Deck. Its Pendulum effect destroys itself
and a Power Patron or DoomZ monster, and once it lands face-up in the Extra Deck it searches
essential backrow.
DoomZ XIII Over - Graflareio Missing: 65848113
XIII Over - Graflareio
The Engine of Attrition
A Rank 5 that overlays onto any spent
DoomZ Xyz Monster (like Diactorus). Detaching a material searches any DoomZ Spell/Trap
and allows you to destroy a card on the field without targeting. Floating ensures
you never lose board presence.
An Equip Spell that offers battle
protection, and can destroy its equipped monster to Special Summon another DoomZ from the hand, Graveyard or banishment. It
recursively equips itself from the Graveyard, and you take damage equal to the monster's Level/Rank x100.
The 1.5 Card
"Nibiru-Proof"
Protocol
Opening DoomZ VII Seven -
Elara and any second card puts a 3500 ATK Jupiter on the field as your third summon,
before Nibiru can be activated, then builds into Graflareio.
DoomZ VII Seven - Elara Missing: 54265980
1
The Initiation
Normal Summon Elara; its effect Sets DoomZ Raiders from the Deck.
Activate Raiders and use it to destroy Elara and Special Summon Jupredo
from the Deck: Jupredo is always treated as a DoomZ card.
Jupredo the Shademachine Power Patron Missing: 43871165
2
Pendulum Catalyst
Jupredo banishes the top 3 cards of your Deck face-down and destroys itself to Special
Summon Jupiter from the Extra Deck, then attaches your second card to it.
Jupredo lands face-up in the Extra Deck and adds A.D.R.A.S.T.E.I.A.
Jupiter the Power Patron of Destruction Missing: 68231287
3
Summoning Jupiter
Jupiter (3500 ATK) arrives as your third summon, before Nibiru
is live. Its effect detaches the attached card to Special Summon Elara back from the
GY.
DoomZ XIII Over - Graflareio Missing: 65848113
4
The Graflareio Overlay
Equip A.D.R.A.S.T.E.I.A. to Elara, and Elara's Quick Effect makes
DoomZ Break - Diactorus. Overlay Graflareio on top of it, detach
A.D.R.A.S.T.E.I.A. to add D.O.O.M.D.U.R.G., and equip it to Graflareio: as a DoomZ
monster it can't be targeted and gains a Quick Effect that destroys your own cards.
Spring 2026 Metagame Analysis
Hybrid Integrations
Ryzeal Pressure: Utilize the Ryzeal package to bait hand traps. The
Ryzeal Rank-4 lock is bypassed by Ranking Up into Drastrius during the
opponent's turn.
Therion Omni-Negate:Therion "King" Regulus synergizes
perfectly with Machine typing, equipping DoomZ from Graveyard to provide an omni-negate that
actively triggers DoomZ floating effects.
Matchup Forecasts
vs. Radiant Typhoon: Extremely unfavored due to
Super Polymerization fusing WIND Machines. Play around this by leaving
A.D.R.A.S.T.E.I.A. equipped to minor monsters to immediately rebuild
post-fusion.
vs. Dracotail / Mitsurugi: Highly favored.
Graflareio's non-targeting destruction and persistent resource looping mathematicaly
outgrinds aggressive combo swarms.
Executive Summary: Burst Protocol Era
The introduction of DoomZ Change in the Burst
Protocol expansion initially transformed the Doom-Z strategy. Moving away from its
historical status as a "glass cannon," the deck evolved into a consistent Tier 1.5 contender
utilizing a "Virtual Hand" mechanic. By destroying cards directly from the Deck, the strategy
bypassed previous bottlenecks and restrictive Xyz locks, enabling powerful hybrid builds with
Artmage and Onomat engines.
The Paradigm Shift: DoomZ Change
DoomZ Change Missing: 38007649
The card that changed everything
The Virtual Hand
Unlike traditional searchers, DoomZ
Change destroys a card in your Deck. This immediately triggers the floating
effects of monsters like Amalthe and Elara without them ever needing
to be drawn. This effectively treats your Main Deck as an extension of your hand.
Unshackled Potential
Critically, DoomZ Change imposes
no Special Summoning restrictions. This removes the infamous "Xyz Lock"
of the pre-BPRO era, allowing players to link climb into S:P Little Knight or
perform Fusion Summons in Artmage hybrid builds.
The Standard: 1-Card Full Combo
1
Deck Destruction
Activate DoomZ
Change. Target DoomZ V Five -
Amalthe inside your Deck and destroy it.
DoomZ V Five - Amalthe Missing: 28877382
2
The Trigger
Amalthe's effect triggers in the Graveyard because it was destroyed
by a card effect. You add DoomZ VII Seven -
Elara (or Power Patron DoomZ for hybrid plays) to your hand.
DoomZ XII End - Drastrius Missing: 95626382
3
The Ascension
Normal Summon Elara, which Sets DoomZ Raiders from the Deck. Raiders destroys
Elara and adds DoomZ XII Zero - Drastea; Drastea destroys Raiders to Special
Summon itself with an Equip Spell from the Deck, and its Quick Effect becomes
DoomZ XII End - Drastrius on either player's turn.
Burst Protocol End Board
DoomZ XII End - Drastrius Missing: 95626382
Monster Negation
DoomZ XII End -
Drastrius remains the primary boss, offering a Quick Effect monster
negation to disrupt key plays.
DoomZ Destruction Missing: 80320877
Anti-Search Floodgate
The trap card DoomZ
Destruction prevents adding cards from Deck to hand. Using DoomZ
Change to destroy Elara allows you to Set this directly from the Deck.
Doom-Z Full Combo Line Top voted✨ Replay by ipsilon ✨June 17, 2026 1 0
Beyond the Brave: Citrinitas Finds Medius (1 Card) Top votedSeptember 26, 2026
Beyond the Brave: Jupredo and Theorealized Medius, Normal Summon Spare Top votedSeptember 26, 2026
Beyond the Brave: Mediclius Beside Drastea (No Raiders) Top votedSeptember 26, 2026
◆
◆
Last Effect
Loaded: Doom-Z Full Combo Line
BETA
Doom-Z Full Combo Line
Beginner Guide Available
Going first from DoomZ V Five - Amalthe and Mulcharmy Fuwalos, transcribed move by move from a recorded duel. Amalthe finds Drastea, and Drastea climbs through DoomZ XII End - Drastrius into DoomZ XIII Over - Graflareio. Raiders and Graflareio's floating effect bring out Elara, DoomZ Change and Jupredo, and A.D.R.A.S.T.E.I.A. sends Jupredo face-up to the Extra Deck for Terminus. Elara and Amalthe become Springans Merrymaker and then Gigantic "Champion" Sargas, which adds Therion "King" Regulus. Terminus, Vidolium and Vidolia bring out Jupiter the Power Patron of Destruction, and DoomZ Change and DoomZ Destruction finish the board. You pass with Sargas, Regulus, Jupiter, a Drastea holding D.O.O.M.D.U.R.G. and Jupredo, DoomZ Raiders and Vidolia face-up, DoomZ Destruction Set and A.D.R.A.S.T.E.I.A. in hand.
✨ Replay by ipsilon ✨June 17, 2026
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STEP 1
DoomZ V Five - Amalthe Missing: 28877382
Normal Summon DoomZ V Five - Amalthe
STEP 2
DoomZ V Five - Amalthe Missing: 28877382
Activate effect: DoomZ V Five - Amalthe adds 1 "DoomZ" monster from your Deck to your hand
STEP 3
DoomZ XII Zero - Drastea Missing: 92472273
DoomZ XII Zero - Drastea is added from your Deck to your hand
STEP 4
DoomZ XII Zero - Drastea Missing: 92472273
Activate effect: DoomZ XII Zero - Drastea targets Amalthe, a DoomZ card you control
STEP 5
DoomZ V Five - Amalthe Missing: 28877382
Amalthe is destroyed and goes to the Graveyard
STEP 6
DoomZ XII Zero - Drastea Missing: 92472273
Special Summon DoomZ XII Zero - Drastea from your hand
A.D.R.A.S.T.E.I.A. is detached and goes to the Graveyard
STEP 18
DoomZ Raiders Missing: 32442017
DoomZ Raiders is added from your Deck to your hand
STEP 19
DoomZ Raiders Missing: 32442017
Activate DoomZ Raiders
STEP 20
DoomZ Raiders Missing: 32442017
Activate effect: DoomZ Raiders destroys Graflareio, a face-up DoomZ card. For the rest of this turn you can only bring Xyz Monsters out of your Extra Deck
STEP 21
DoomZ XIII Over - Graflareio Missing: 65848113
Graflareio is destroyed and goes to the Graveyard, and its materials go with it
STEP 22
DoomZ VII Seven - Elara Missing: 54265980
Special Summon DoomZ VII Seven - Elara from your Deck with DoomZ Raiders, in Defense Position
STEP 23
DoomZ XIII Over - Graflareio Missing: 65848113
Activate effect: Graflareio was destroyed by a card effect, so it Special Summons 1 non-Xyz "DoomZ" monster from your Deck or Graveyard
STEP 24
DoomZ VII Seven - Elara Missing: 54265980
Activate effect: Elara was Special Summoned, so it Sets 1 "DoomZ" Spell/Trap from your Deck
STEP 25
DoomZ Change Missing: 38007649
Set DoomZ Change from your Deck
STEP 26
Jupredo the Shademachine Power Patron Missing: 43871165
Special Summon Jupredo the Shademachine Power Patron from your Deck with Graflareio, in Defense Position. It is always treated as a DoomZ card
Activate DoomZ Command "D.O.O.M.D.U.R.G." from your hand and equip it to Drastea
STEP 76
DoomZ Change Missing: 38007649
Activate effect: DoomZ Change is flipped face-up and activated to destroy 1 "DoomZ" card in your hand, Deck or face-up field
STEP 77
DoomZ XII Zero - Drastea Missing: 92472273
Activate effect: in response, Drastea uses the Quick Effect D.O.O.M.D.U.R.G. gives it to destroy 1 other face-up card you control
STEP 78
DoomZ Change Missing: 38007649
DoomZ Change is destroyed and goes to the Graveyard
STEP 79
DoomZ Destruction Missing: 80320877
DoomZ Change still resolves and destroys DoomZ Destruction in your Deck
STEP 80
DoomZ Change Missing: 38007649
Activate effect: DoomZ Change was destroyed by a card effect, so it adds 1 "DoomZ" card from your Graveyard to your hand
STEP 81
DoomZ Destruction Missing: 80320877
Activate effect: DoomZ Destruction was destroyed by a card effect; it targets Drastea to equip 1 "DoomZ" monster from your Deck to it
STEP 82
Jupredo the Shademachine Power Patron Missing: 43871165
A third Jupredo is equipped from your Deck to Drastea as an Equip Spell
STEP 83
DoomZ Destruction Missing: 80320877
DoomZ Destruction is added from the Graveyard to your hand by DoomZ Change
STEP 84
DoomZ Destruction Missing: 80320877
Set DoomZ Destruction
◆
◆
Last Effect
Loaded: Beyond the Brave: Citrinitas Finds Medius (1 Card)
BETA
Beyond the Brave: Citrinitas Finds Medius (1 Card)
Beginner Guide Available
Going first from one card. Ars Magna "Citrinitas" is always treated as a DoomZ card, and its search adds Medius the Pure. Medius calls Power Patron DoomZ, which turns Medius into DoomZ Break - Diactorus and equips itself to it. Diactorus destroys that Equip Spell, Power Patron DoomZ adds Drastea, and Drastea destroys the spent Citrinitas to Special Summon itself with D.O.O.M.D.U.R.G. You pass with Diactorus and a Drastea your opponent can't target, ready to become DoomZ XII End - Drastrius on their turn.
September 26, 2026
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STEP 1
Ars Magna "Citrinitas" Missing: 37279096
Activate Ars Magna "Citrinitas" from your hand. It is always treated as a DoomZ card
STEP 2
Ars Magna "Citrinitas" Missing: 37279096
Activate effect: Ars Magna "Citrinitas" adds 1 "Medius" monster from your Deck to your hand
STEP 3
Medius the Pure Missing: 97556336
Medius the Pure is added from your Deck to your hand
STEP 4
Medius the Pure Missing: 97556336
Normal Summon Medius the Pure
STEP 5
Medius the Pure Missing: 97556336
Activate effect: Medius the Pure Special Summons 1 "Power Patron" monster from your Deck
STEP 6
Power Patron DoomZ Missing: 81650695
Special Summon Power Patron DoomZ from your Deck
STEP 7
Power Patron DoomZ Missing: 81650695
Activate effect: Power Patron DoomZ targets Medius the Pure, a Level 4 Effect Monster
STEP 8
DoomZ Break - Diactorus Missing: 31010081
Xyz Summon DoomZ Break - Diactorus (Rank 4) from your Extra Deck
STEP 9
Medius the Pure Missing: 97556336
Medius the Pure becomes material for DoomZ Break - Diactorus
STEP 10
Power Patron DoomZ Missing: 81650695
Power Patron DoomZ is equipped to DoomZ Break - Diactorus as an Equip Spell. Its Xyz-only lock stops here, because it only applies in a Monster Zone
STEP 11
DoomZ Break - Diactorus Missing: 31010081
Activate effect: DoomZ Break - Diactorus destroys 1 "DoomZ" card in your hand or face-up field
STEP 12
Power Patron DoomZ Missing: 81650695
Power Patron DoomZ is destroyed and goes to the Graveyard
STEP 13
Power Patron DoomZ Missing: 81650695
Activate effect: Power Patron DoomZ was destroyed, so it adds 1 "DoomZ" card from your Deck to your hand
STEP 14
DoomZ XII Zero - Drastea Missing: 92472273
DoomZ XII Zero - Drastea is added from your Deck to your hand
STEP 15
DoomZ XII Zero - Drastea Missing: 92472273
Activate effect: DoomZ XII Zero - Drastea targets Ars Magna "Citrinitas", a DoomZ card you control
STEP 16
Ars Magna "Citrinitas" Missing: 37279096
Ars Magna "Citrinitas" is destroyed and goes to the Graveyard
STEP 17
DoomZ XII Zero - Drastea Missing: 92472273
Special Summon DoomZ XII Zero - Drastea from your hand
DoomZ Command "D.O.O.M.D.U.R.G." is equipped from your Deck to Drastea. On your opponent's turn, Drastea's Quick Effect makes DoomZ XII End - Drastrius
◆
◆
Last Effect
Loaded: Beyond the Brave: Jupredo and Theorealized Medius, Normal Summon Spare
BETA
Beyond the Brave: Jupredo and Theorealized Medius, Normal Summon Spare
Beginner Guide Available
Going first with two cards and without your Normal Summon. Jupredo in the Pendulum Zone is the Power Patron card Theorealized Medius needs, and it counts as the DoomZ card that Theorealize Past Lull needs. Past Lull calls Medius the Pure, whose Power Patron DoomZ makes DoomZ Break - Diactorus. Diactorus destroys Jupredo, which adds DoomZ Raiders once it is face-up in the Extra Deck. Raiders and Power Patron DoomZ fetch Drastea and DoomZ Destruction. You pass with Drastea and D.O.O.M.D.U.R.G., Raiders face-up, Destruction Set, A.D.R.A.S.T.E.I.A. in the GY and Theorealized Medius waiting for a face-up banish.
September 26, 2026
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STEP 1
Jupredo the Shademachine Power Patron Missing: 43871165
Place Jupredo the Shademachine Power Patron in your Pendulum Zone. It is a "Power Patron" card and always treated as a DoomZ card
STEP 2
Theorealized Medius Missing: 90875418
Activate effect: Theorealized Medius, because a "Power Patron" card is on the field
STEP 3
Theorealized Medius Missing: 90875418
Special Summon Theorealized Medius from your hand
STEP 4
Theorealize Past Lull Missing: 36709484
Theorealize Past Lull is added from your Deck to your hand
STEP 5
Theorealize Past Lull Missing: 36709484
Activate Theorealize Past Lull. Jupredo is the DoomZ card you control
STEP 6
Medius the Pure Missing: 97556336
Special Summon Medius the Pure from your Deck. Your opponent can't activate cards or effects when it is Special Summoned
STEP 7
Theorealize Past Lull Missing: 36709484
Theorealize Past Lull resolves and goes to the Graveyard
STEP 8
Medius the Pure Missing: 97556336
Activate effect: Medius the Pure Special Summons 1 "Power Patron" monster from your Deck
STEP 9
Power Patron DoomZ Missing: 81650695
Special Summon Power Patron DoomZ from your Deck
STEP 10
Power Patron DoomZ Missing: 81650695
Activate effect: Power Patron DoomZ targets Medius the Pure, a Level 4 Effect Monster
STEP 11
DoomZ Break - Diactorus Missing: 31010081
Xyz Summon DoomZ Break - Diactorus (Rank 4) from your Extra Deck
STEP 12
Medius the Pure Missing: 97556336
Medius the Pure becomes material for DoomZ Break - Diactorus
STEP 13
Power Patron DoomZ Missing: 81650695
Power Patron DoomZ is equipped to DoomZ Break - Diactorus as an Equip Spell
STEP 14
DoomZ Break - Diactorus Missing: 31010081
Activate effect: DoomZ Break - Diactorus destroys Jupredo, a face-up DoomZ card in your Pendulum Zone
STEP 15
Jupredo the Shademachine Power Patron Missing: 43871165
Jupredo is destroyed and goes to your Extra Deck face-up
STEP 16
Jupredo the Shademachine Power Patron Missing: 43871165
Activate effect: Jupredo was added to your Extra Deck face-up, so it adds 1 "Power Patron" or "DoomZ" Spell/Trap
STEP 17
DoomZ Raiders Missing: 32442017
DoomZ Raiders is added from your Deck to your hand
STEP 18
DoomZ Raiders Missing: 32442017
Activate DoomZ Raiders
STEP 19
DoomZ Raiders Missing: 32442017
Activate effect: DoomZ Raiders destroys Power Patron DoomZ. For the rest of this turn you can only bring Xyz Monsters out of your Extra Deck
STEP 20
Power Patron DoomZ Missing: 81650695
Power Patron DoomZ is destroyed and goes to the Graveyard
STEP 21
DoomZ XII Zero - Drastea Missing: 92472273
DoomZ XII Zero - Drastea is added from your Deck to your hand by DoomZ Raiders
STEP 22
Power Patron DoomZ Missing: 81650695
Activate effect: Power Patron DoomZ was destroyed, so it adds 1 "DoomZ" card from your Deck to your hand
STEP 23
DoomZ Destruction Missing: 80320877
DoomZ Destruction is added from your Deck to your hand
STEP 24
DoomZ XII Zero - Drastea Missing: 92472273
Activate effect: DoomZ XII Zero - Drastea targets DoomZ Break - Diactorus, a DoomZ card you control
STEP 25
DoomZ Break - Diactorus Missing: 31010081
DoomZ Break - Diactorus is destroyed and goes to the Graveyard
STEP 26
Medius the Pure Missing: 97556336
Medius the Pure leaves with it and goes to the Graveyard
STEP 27
DoomZ XII Zero - Drastea Missing: 92472273
Special Summon DoomZ XII Zero - Drastea from your hand
DoomZ Command "A.D.R.A.S.T.E.I.A." is sent from your Deck to the Graveyard, where it can equip itself on a later turn
STEP 31
DoomZ Destruction Missing: 80320877
Set DoomZ Destruction. It goes on DoomZ XII End - Drastrius once Drastea becomes it on your opponent's turn
◆
◆
Last Effect
Loaded: Beyond the Brave: Mediclius Beside Drastea (No Raiders)
BETA
Beyond the Brave: Mediclius Beside Drastea (No Raiders)
Beginner Guide Available
Going first with Medius the Pure and Ars Magna the Corruption and the Purification. The Corruption and the Purification banishes itself for Citrinitas and comes back when DoomZ Break - Diactorus is Xyz Summoned. Citrinitas adds Theorealized Medius. The line never activates DoomZ Raiders, and Power Patron DoomZ's lock ends when it becomes an Equip Spell, so Diactorus, the Corruption and the Purification and Theorealized Medius can become Mediclius the Extraordinary Power Patron. Past Lull puts a second Medius the Pure in a zone it points to. You pass with Mediclius, which is unaffected by your opponent's activated effects while it points to 2 monsters, and Drastea with D.O.O.M.D.U.R.G.
September 26, 2026
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STEP 1
Medius the Pure Missing: 97556336
Normal Summon Medius the Pure
STEP 2
Medius the Pure Missing: 97556336
Activate effect: Medius the Pure Special Summons 1 "Power Patron" monster from your Deck
STEP 3
Power Patron DoomZ Missing: 81650695
Special Summon Power Patron DoomZ from your Deck
STEP 4
Ars Magna the Corruption and the Purification Missing: 62368221
Activate effect: Ars Magna the Corruption and the Purification, banishing itself from your hand as the cost
STEP 5
Ars Magna the Corruption and the Purification Missing: 62368221
Ars Magna the Corruption and the Purification is banished face-up
STEP 6
Ars Magna "Citrinitas" Missing: 37279096
Ars Magna "Citrinitas" is added from your Deck to your hand
STEP 7
Ars Magna "Citrinitas" Missing: 37279096
Activate Ars Magna "Citrinitas"
STEP 8
Ars Magna "Citrinitas" Missing: 37279096
Activate effect: Ars Magna "Citrinitas" adds 1 "Medius" monster from your Deck to your hand
STEP 9
Theorealized Medius Missing: 90875418
Theorealized Medius is added from your Deck to your hand
STEP 10
Theorealized Medius Missing: 90875418
Activate effect: Theorealized Medius, because Power Patron DoomZ is on the field
STEP 11
Theorealized Medius Missing: 90875418
Special Summon Theorealized Medius from your hand
STEP 12
Theorealize Past Lull Missing: 36709484
Theorealize Past Lull is added from your Deck to your hand
STEP 13
Power Patron DoomZ Missing: 81650695
Activate effect: Power Patron DoomZ targets Medius the Pure, a Level 4 Effect Monster
STEP 14
DoomZ Break - Diactorus Missing: 31010081
Xyz Summon DoomZ Break - Diactorus (Rank 4) from your Extra Deck
STEP 15
Medius the Pure Missing: 97556336
Medius the Pure becomes material for DoomZ Break - Diactorus
STEP 16
Power Patron DoomZ Missing: 81650695
Power Patron DoomZ is equipped to DoomZ Break - Diactorus as an Equip Spell, so its Xyz-only lock ends
STEP 17
Ars Magna the Corruption and the Purification Missing: 62368221
Activate effect: Ars Magna the Corruption and the Purification, because an Xyz Monster was Special Summoned while it was banished
STEP 18
Ars Magna the Corruption and the Purification Missing: 62368221
Special Summon Ars Magna the Corruption and the Purification from banishment
STEP 19
DoomZ Break - Diactorus Missing: 31010081
Activate effect: DoomZ Break - Diactorus destroys 1 "DoomZ" card in your hand or face-up field
STEP 20
Power Patron DoomZ Missing: 81650695
Power Patron DoomZ is destroyed and goes to the Graveyard
STEP 21
Power Patron DoomZ Missing: 81650695
Activate effect: Power Patron DoomZ was destroyed, so it adds 1 "DoomZ" card from your Deck to your hand
STEP 22
DoomZ XII Zero - Drastea Missing: 92472273
DoomZ XII Zero - Drastea is added from your Deck to your hand
STEP 23
DoomZ XII Zero - Drastea Missing: 92472273
Activate effect: DoomZ XII Zero - Drastea targets Ars Magna "Citrinitas", a DoomZ card you control
STEP 24
Ars Magna "Citrinitas" Missing: 37279096
Ars Magna "Citrinitas" is destroyed and goes to the Graveyard
STEP 25
DoomZ XII Zero - Drastea Missing: 92472273
Special Summon DoomZ XII Zero - Drastea from your hand
DoomZ Command "D.O.O.M.D.U.R.G." is equipped from your Deck to Drastea
STEP 27
DoomZ Break - Diactorus Missing: 31010081
DoomZ Break - Diactorus goes to the Graveyard as material for Mediclius
STEP 28
Medius the Pure Missing: 97556336
Medius the Pure, Diactorus's material, goes to the Graveyard with it
STEP 29
Ars Magna the Corruption and the Purification Missing: 62368221
Ars Magna the Corruption and the Purification goes to the Graveyard as material for Mediclius
STEP 30
Theorealized Medius Missing: 90875418
Theorealized Medius goes to the Graveyard as material for Mediclius
STEP 31
Mediclius the Extraordinary Power Patron Missing: 4063756
Link Summon Mediclius the Extraordinary Power Patron (Link-3) to the Extra Monster Zone. Its arrows point at your three left-hand Main Monster Zones, Drastea's included
STEP 32
Theorealize Past Lull Missing: 36709484
Activate Theorealize Past Lull. Drastea is the DoomZ card you control
STEP 33
Medius the Pure Missing: 97556336
Special Summon a second Medius the Pure from your Deck into a zone Mediclius points to. Its own add to your hand was already used this turn
STEP 34
Theorealize Past Lull Missing: 36709484
Theorealize Past Lull resolves and goes to the Graveyard. On a later turn, banish it to revive Diactorus in the third zone Mediclius points to
The DoomZ archetype, with its level manipulation, rank-up, and recursion, operates at full power with no restrictions on the current TCG banlist.
Maximum Consistency
Play any card at your preferred ratio without restrictions
Full Strength Plays
Access to all archetype synergies without limitations
Strategic Freedom
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• DoomZ Change • DoomZ Destruction • DoomZ Raiders • DoomZ V Five - Amalthe • DoomZ XII End - Drastrius • Jupredo the Shademachine Power Patron • Power Patron DoomZ
analyzed •
0 restrictions found •
All cards legal at 3 copies
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